Theme Park Board Game Design Blog – Week 11

This week was mostly focused on playtesting the components I currently have. It’s been a somewhat difficult week, as a lot of the playtesting feedback contradicts feedback I’d received earlier. It’s tricky to figure out which way I want it to go.

In the meantime, I’ve been putting together more of the rule sheets necessary for the game. This one focuses on the Build phase, and especially the “InterAttractions”. Placing attractions in relation to other features or attractions.


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